182 0
Developer's Guide To Computer Game Design - John Scott Lewinski
Developer's Guide to Computer Game Design is a through overview of the steps involved in producing an award winning computer game from a design perspective. The design phase of the computer game business is essential for developers to understand before any code is written.This unique title contains a very competitive CD with design elements from other leading computer game designers as well as a game engine. John Scott Lewinski is an award-winning computer game designer with a multitude of
184 0
Programming the Semantic Web - Toby Segaran, Colin Evans, Jamie Taylor
With this book, the promise of the Semantic Web -- in which machines can find, share, and combine data on the Web -- is not just a technical possibility, but a practical reality Programming the Semantic Web demonstrates several ways to implement semantic web applications, using current and emerging standards and technologies. You'll learn how to incorporate existing data sources into semantically aware applications and publish rich semantic data. Each chapter walks you through a single piece
247 0
Coding4fun - Dan Fernandez, Brian Peek
How would you like to build an Xbox game, use your Nintendo Wiimote to create an electronic whiteboard, or build your own peer-to-peer application? Coding4Fun helps you tackle some cool software and hardware projects using a range of languages and free Microsoft software. Now you can code for fun with C#, VB, ASP.NET, WPF, XNA Game Studio, Popfly, as well as the Lua programming language. If you love to tinker, but don't have time to figure it all out, this book gives you clear, step-by-step
260 0
Computer Game Design: Theory and Practice - Richard Rouse III, Steve Ogden
One of the most important but least discussed elements of a computer game is the gameplay that makes a game compelling and entertaining. Game Design: Theory & Practice focuses on this elusive topic and how you can ensure your title has the best gameplay possible. Richard Rouse discusses in detail key game design topics including game balancing, storytelling, non-linearity, player motivations, input/output, artificial intelligence, level design, and playtesting. This book delves into the
271 0
Writing for Video Games - Steve Ince
Video games is a lucrative new market for scriptwriters but writing for video games is complex and very different to traditional media (tv or film). This practical guide shows how you can adapt your writing skills to this exciting medium. Written by an award-winning games writer, the book gives you a realistic picture of how games companies work, how the writer fits into the development process, and the skills required: from storytelling, to developing interactive narrative, characters and
252 0
Statistics and Probability for Engineering Applications - William DeCoursey
More than ever, American industry especially the semiconductor industry is using statistical methods to improve its competitive edge in the world market. It is becoming more imperative that graduate engineers have solid statistical know-how, yet engineers in industry typically are not well-prepared to use statistics and they are fuzzy about how to apply statistical tools and techniques. This valuable reference makes statistical methods easier and more accessible to engineers. Although the book
202 0
Head First C# - Andrew Stellman, Jennifer Greene
Head First C# is a complete learning experience for object-oriented programming, C#, and the Visual Studio IDE. Built for your brain, this book covers C# 3.0 and Visual Studio 2008, and teaches everything from language fundamentals to advanced topics including garbage collection, extension methods, and double-buffered animation. You'll also master C#'s hottest and newest syntax, LINQ, for querying SQL databases, .NET collections, and XML documents. By the time you're through, you'll be a
230 0
Windows Powershell Cookbook: for Windows, Exchange 2007, and MOM V3 - Lee Holmes
This Cookbook by Windows PowerShell team developer Lee Holmes provides hundreds of tested scripts that you can use right away to get Microsoft's new tool working for you. More than 150 recipes, combined with a concise task-based introduction to the Windows PowerShell scripting language and environment, make it the perfect look-up guide when you encounter a thorny problem, or need a quick solution. The ideal companion to any tutorial or reference, this book meets the needs of system
208 0
Ajax: The Definitive Guide: The Definitive Guide - Anthony T. Holdener, Anthony T. Holdener
Is Ajax a new technology, or the same old stuff web developers have been using for years? Both, actually. This book demonstrates not only how tried-and-true web standards make Ajax possible, but how these older technologies allow you to give sites a decidedly modern Web 2.0 feel. Ajax: The Definitive Guide explains how to use standards like JavaScript, XML, CSS, and XHTML, along with the XMLHttpRequest object, to build browser-based web applications that function like desktop programs. You get